In my project, I manually create views without using storyboards. I am trying to play a video when I click an image. It is working fine. But every time I check that it shows a memory leak, when I click on the image, I searched and applied a lot, but did not use it. In my Appdelegate.h file:
@property (strong, nonatomic) MPMoviePlayerController *theMoviePlayer;
@property (strong, nonatomic) UIImageView *image1;
In the .m file:
-(void) startPage{
.....
_image1 = [[UIImageView alloc] initWithFrame:CGRectMake((self.window.frame.size.width/2)-25, 40, 50, 50)];
[_image1 setUserInteractionEnabled:YES];
_image1.image = [UIImage imageNamed:@"image_2.jpg"];
_tapImage1 = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(image1Tapped:)];
[_image1 addGestureRecognizer:_tapImage1];
.....}
In imageTapped (),
-(void) image1Tapped:(UITapGestureRecognizer *)sender
{
.....
[_image1 removeFromSuperview];
_theMoviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:movieURL];
[_theMoviePlayer setControlStyle:MPMovieControlStyleFullscreen];
[_theMoviePlayer.view setFrame:CGRectMake(0,-55, self.window.frame.size.width, self.window.frame.size.height)];
[_theMoviePlayer setScalingMode:MPMovieScalingModeAspectFill];
UIWindow *backgroundWindow = [[UIApplication sharedApplication] keyWindow];
[backgroundWindow addSubview:_theMoviePlayer.view];
[_theMoviePlayer.view bringSubviewToFront:backgroundWindow];
[_theMoviePlayer play];
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(movieFinished:)
name:MPMoviePlayerPlaybackDidFinishNotification object:_theMoviePlayer];
...}
I get a memory leak every time he enters the imageTapped: method. Any help would be appreciated.
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