im playing with openGL and im trying to get rid of the blue marked triangles. I use this code for it:
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_CULL_FACE);
And yes, I use
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
in my main loop. I read that the problem can be a projection matrix. I use these values:
ProjectionMatrix = glm::perspective(45.5f, 4.0f / 3.0f, 0.1f, 100.0f);
I tried to change the near and far value, but still the same. I also tried changing the glDepthFunc parameter, but it also did not help me. So any ideas? Many thanks

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