How to draw a rectangle outline in SDL 2.0

I am trying to draw a rectangle in SDL 2.0 to use it as a select box. Does anyone know how to do this in SDL 2.0?

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You are looking for SDL_RenderDrawRect :

int SDL_RenderDrawRect(SDL_Renderer*   renderer,
                   const SDL_Rect* rect);

Typical Usage:

SDL_Rect rectToDraw = {100,100,100,100} // Just some random rect

//Set Color of Rect with SDL_SetRenderDrawColor if needed

SDL_RenderDrawRect(renderer, &rectToDraw);

To draw a filled rectangle then there will be SDL_RenderFillRect

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