GPU load transfer during D3 animation

I am working on D3 canvas graphics; I want to increase the frame rate, for this I am going to upload the animation-related code to the GPU from the CPU. The following articles on this subject can be found on the Internet:

Upload computing to your GPU

Using GPU acceleration in a 2D canvas

Unleash the power of HTML5 Canvas hardware acceleration

But I could not apply anything, moreover, I do not know how to implement and where to implement this code.

Any other suggestions for unloading the load on the GPU from the CPU are also welcome.

+4
source share
1 answer

There is already an implementation attempt called pathGL.

- : http://pathgl.com/examples/physics.html

Github : https://github.com/adnan-wahab/pathgl

0

All Articles