Suppose you have a C ++ structure (using MFC, a compiled 32-bit version), which is defined as follows:
#pragma pack (push, 1)
struct foo
{
float f;
int z;
DWORD k;
BYTE b;
int i;
};
#pragma pack (pop,1)
Now you create a file with memory mapping using CreateFileMappingin Windows, and then write this contents of the structure to this memory area. This is a globally accessible memory card.
Now you have a C # application (32 bits compiled) and you create a structure similar to this:
[StructLayout(LayoutKind.Sequential, Pack = 1)]
struct foo
{
double f;
int z;
int k;
byte b;
int i;
}
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