There was a time, not two years ago, when you didn't need Xamarin.Mac to deploy Mono apps on the Mac App Store . To be clear, this storage is for Mac OS X desktop applications, not iOS apps.
Now the MonoMacPackager page says the following :
If you want to create stand-alone Mac packages or publish your software on the Mac AppStore, you should get Xamarin.Mac, which is a strict superset of MonoMac.
I have not seen a good tutorial on how to release on the Mac App Store since the release of Xamarin.Mac. Is Xamarin.Mac a "must-have" release, so to speak, of Mono applications on Mac that have user interfaces written in Xcode / IB? Or is it the “subset” that MonoMac is still enough to create these hybrid applications?
I understand that I can write against GTK # or Windows.Forms, and users can install Mono themselves - or use bockbuild , as Banshee still does and has something self-sufficient - to create stand-alone applications. Instead, I'm interested in using the Mono interface with native user interfaces created in Xcode and for releasing these applications on the Mac App Store.
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