As stated in the docs: here
In most cases, you do not need to change the speed directly; you should use AddForce instead of AddForceAtPosition
EDIT:
, :
Velocity - , , , , , AddForce ,
, , , , AddForce, ,
2:
void Update () {
float rotation = Input.GetAxis("Horizontal") * rotationSpeed;
rotation *= Time.deltaTime;
rigidbody.AddRelativeTorque(Vector3.back * rotation);
if (Input.GetKeyDown(KeyCode.W))
{
rigidbody.AddForce(new Vector3(0, jumpHeight, 0) * Time.deltaTime);
}
}