What you probably wanted to do is:
public class PhysicalBody {
private double mass;
private double rad;
public PhysicalBody(double m, double r) {
this.mass = m;
this.rad = r;
}
public double getIrho() {
return(mass/(((4.0/3)*PhysicalConst.pi*Math.pow(rad, 3))));
}
public double getMass() { return mass; }
public double getRad() { return rad; }
}
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