Android Overlay Text

Trying to attract car sensors in android using Paint and ondraw () using open source code. The sensors worked well, but there were problems with Android 4 and above. After that, the Paint object changed by setting setLinearText (true), because of which everything works. But now the text in the sensors began to overlap, and everything looks blurry, as shown in the image.enter image description here

Below is the source code used to draw gauges, texts and lines on the screen. Need help drawing text that doesn't overlap.

    private void initDrawingTools() {
    rimRect = new RectF(0.1f, 0.1f, 0.9f, 0.9f);

    // the linear gradient is a bit skewed for realism
    rimPaint = new Paint();
    rimPaint.setFlags(Paint.ANTI_ALIAS_FLAG);
    rimPaint.setShader(new LinearGradient(0.40f, 0.0f, 0.60f, 1.0f, 
                                       Color.rgb(0xf0, 0xf5, 0xf0),
                                       Color.rgb(0x30, 0x31, 0x30),
                                       Shader.TileMode.CLAMP));     

    rimCirclePaint = new Paint();
    rimCirclePaint.setAntiAlias(true);
    rimCirclePaint.setStyle(Paint.Style.STROKE);
    rimCirclePaint.setColor(Color.argb(0x4f, 0x33, 0x36, 0x33));
    rimCirclePaint.setStrokeWidth(0.005f);

    float rimSize = 0.02f;
    faceRect = new RectF();
    faceRect.set(rimRect.left + rimSize, rimRect.top + rimSize, 
             rimRect.right - rimSize, rimRect.bottom - rimSize);        

    faceTexture = BitmapFactory.decodeResource(getContext().getResources(), 
               R.drawable.plastic);
    BitmapShader paperShader = new BitmapShader(faceTexture, 
                                                Shader.TileMode.MIRROR, 
                                                Shader.TileMode.MIRROR);
    Matrix paperMatrix = new Matrix();
    facePaint = new Paint();
    facePaint.setFilterBitmap(true);
    paperMatrix.setScale(1.0f / faceTexture.getWidth(), 
                         1.0f / faceTexture.getHeight());
    paperShader.setLocalMatrix(paperMatrix);
    facePaint.setStyle(Paint.Style.FILL);
    facePaint.setShader(paperShader);

    rimShadowPaint = new Paint();
    rimShadowPaint.setShader(new RadialGradient(0.5f, 0.5f, faceRect.width() / 2.0f, 
               new int[] { 0x00000000, 0x00000500, 0x50000500 },
               new float[] { 0.96f, 0.96f, 0.99f },
               Shader.TileMode.MIRROR));
    rimShadowPaint.setStyle(Paint.Style.FILL);

    scalePaint = new Paint();
    scalePaint.setStyle(Paint.Style.STROKE);
    scalePaint.setColor(0x9f004d0f);
    scalePaint.setStrokeWidth(0.005f);
    scalePaint.setAntiAlias(true);


    float pixel= (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_SP,
            1, getResources().getDisplayMetrics());
    scalePaint.setTextSize(0.045f);
    //scalePaint.setTextSize(pixel);
    scalePaint.setTypeface(Typeface.SANS_SERIF);
    scalePaint.setTextScaleX(1.0f);
    scalePaint.setTextAlign(Paint.Align.CENTER);    
    scalePaint.setLinearText(true);
    scalePaint.setFlags(Paint.LINEAR_TEXT_FLAG);


    float scalePosition = 0.10f;
    scaleRect = new RectF();
    scaleRect.set(faceRect.left + scalePosition, faceRect.top + scalePosition,
                  faceRect.right - scalePosition, faceRect.bottom - scalePosition);

    titlePaint = new Paint();
    titlePaint.setColor(0xaf946109);
    titlePaint.setAntiAlias(true);
    titlePaint.setTypeface(Typeface.DEFAULT_BOLD);
    titlePaint.setTextAlign(Paint.Align.CENTER);
    titlePaint.setTextSize(0.05f);
    titlePaint.setTextScaleX(0.8f);
    titlePaint.setLinearText(true);
    titlePaint.setFlags(Paint.LINEAR_TEXT_FLAG);

    titlePath = new Path();
    titlePath.addArc(new RectF(0.24f, 0.24f, 0.76f, 0.76f), -180.0f, -180.0f);

    paramPaint = new Paint();
    paramPaint.setColor(0xaf946109);
    paramPaint.setAntiAlias(true);
    paramPaint.setTypeface(Typeface.DEFAULT_BOLD);
    paramPaint.setTextAlign(Paint.Align.CENTER);
    paramPaint.setTextSize(0.05f);
    paramPaint.setTextScaleX(0.8f);
    paramPaint.setLinearText(true);
    paramPaint.setFlags(Paint.LINEAR_TEXT_FLAG);

    logoPaint = new Paint();
    logoPaint.setFilterBitmap(true);
    logo = BitmapFactory.decodeResource(getContext().getResources(), R.drawable.logo);
    logoMatrix = new Matrix();
    logoScale = (1.0f / logo.getWidth()) * 0.3f;
    logoMatrix.setScale(logoScale, logoScale);

    handPaint = new Paint();
    handPaint.setAntiAlias(true);
    handPaint.setColor(0xff392f2c);     
    handPaint.setShadowLayer(0.01f, -0.005f, -0.005f, 0x7f000000);
    handPaint.setStyle(Paint.Style.FILL);   

    handPath = new Path();
    handPath.moveTo(0.5f, 0.5f + 0.2f);
    handPath.lineTo(0.5f - 0.010f, 0.5f + 0.2f - 0.007f);
    handPath.lineTo(0.5f - 0.002f, 0.5f - 0.32f);
    handPath.lineTo(0.5f + 0.002f, 0.5f - 0.32f);
    handPath.lineTo(0.5f + 0.010f, 0.5f + 0.2f - 0.007f);
    handPath.lineTo(0.5f, 0.5f + 0.2f);
    handPath.addCircle(0.5f, 0.5f, 0.025f, Path.Direction.CW);

    handScrewPaint = new Paint();
    handScrewPaint.setAntiAlias(true);
    handScrewPaint.setColor(0xff493f3c);
    handScrewPaint.setStyle(Paint.Style.FILL);

    backgroundPaint = new Paint();
    backgroundPaint.setFilterBitmap(true);
}
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