Having read articles like this and this and this , I still don't understand how to play / pause / search for large audio tracks in javascript to the exact time.
I am developing an animation library that allows you to create temporary animation graphs that will control WebGL buffers and DOM elements, and just about anything. Here is a screenshot:

I just got the audio tracks and he needs:
- Ability to play large tracks
- Play / Pause
- Look for
- Time accuracy
- It would be a bonus to be able to have sound effects and control their parameters at the exact time.
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