I am very new to javascript and canvas, and I have a program that should detect elements animated in an ellipse path. Subsequently, it forms a tree. But this is the main structure that I linked to jsfiddle. It works fine without scaling or panning, but as soon as I try to scale or pan, the coordinates of the mouse go with difficulty. I tried following the markE recommendations from HTML5 canvas to get the coordinates after the translation and translation
But I definitely do something wrong and I clearly did not understand what is happening with the canvas and the transformation matrix. I spent about 3 days trying to change all the combinations that I can think of, but I cannot figure it out: s
solvable : Here is my code with scaling and panning the mouse and for animating and detecting elements on an ellipse:
http://jsfiddle.net/metalloyd/A8hgz/
theCanvas = document.getElementById("canvasOne");
context = theCanvas.getContext("2d");
var status = document.getElementById('status');
var $canvas = $("#canvasOne");
var canvasOffset = $canvas.offset();
var offsetX = canvasOffset.left;
var offsetY = canvasOffset.top;
var scrollX = $canvas.scrollLeft();
var scrollY = $canvas.scrollTop();
var cw = theCanvas.width;
var ch = theCanvas.height;
var scaleFactor = 1.00;
var panX = 0;
var panY = 0;
var mainX = 250;
var mainY = 100;
var mainR = 125;
var no = 5;
var div_angle = 360 / no;
var circle = {
centerX: mainX,
centerY: mainY + 100,
radius: mainR,
angle: .9
};
var ball = {
x: 0,
y: 0,
speed: .1
};
var a = 1.8;
var b = .5;
var translatePos = {
x: 1,
y: 1
};
var startDragOffset = {};
var mouseDown = false;
var elements = [{}];
var animateInterval = setInterval(drawScreen, 1);
function drawScreen() {
context.clearRect(0, 0, cw, ch);
context.beginPath();
context.fillStyle = '#EEEEEE';
context.fillRect(0, 0, theCanvas.width, theCanvas.height);
context.strokeRect(1, 1, theCanvas.width - 2, theCanvas.height - 2);
context.closePath();
context.save();
context.translate(panX, panY);
context.scale(scaleFactor, scaleFactor);
ball.speed = ball.speed + 0.001;
for (var i = 1; i <= no; i++) {
new_angle = div_angle * i;
circle.angle = (new_angle * (0.0174532925)) + ball.speed;
xx = ball.x = circle.centerX - (a * Math.cos(circle.angle)) * (circle.radius);
yy = ball.y = circle.centerY + (b * Math.sin(circle.angle)) * (circle.radius);
context.fillStyle = "#000000";
context.beginPath();
context.arc(ball.x, ball.y, 10, 0, Math.PI * 2, true);
context.fill();
context.closePath();
new_angle = div_angle * i + 4;
circle.angle = (new_angle * (0.0174532925)) + ball.speed;
ball.x = circle.centerX - (a * Math.cos(circle.angle)) * (circle.radius);
ball.y = circle.centerY + (b * Math.sin(circle.angle)) * (circle.radius);
context.fillStyle = "#000000";
context.beginPath();
context.arc(ball.x, ball.y, 10, 0, Math.PI * 2, true);
context.fill();
context.closePath();
elements[i] = {
id: i,
femaleX: ball.x,
femaleY: ball.y,
maleX: xx,
maleY: yy,
w: 10
};
context.beginPath();
context.fillStyle = "blue";
context.font = "bold 16px Arial";
context.fillText(elements[i].id, ball.x - 20, ball.y + 20);
context.closePath();
context.moveTo(mainX, mainY);
context.lineTo((ball.x + xx) / 2, (ball.y + yy) / 2);
context.stroke();
context.fill();
context.closePath();
}
context.fillStyle = "#000000";
context.beginPath();
context.arc(mainX, mainY, 15, 0, Math.PI * 2, true);
context.fill();
context.closePath();
context.restore();
}
document.getElementById("plus").addEventListener("click", function () {
scaleFactor *= 1.1;
drawScreen();
}, false);
document.getElementById("minus").addEventListener("click", function () {
scaleFactor /= 1.1;
drawScreen();
}, false);
context.canvas.addEventListener("mousedown", function (evt) {
mouseDown = true;
startDragOffset.x = evt.clientX - translatePos.x;
startDragOffset.y = evt.clientY - translatePos.y;
});
context.canvas.addEventListener("mouseup", function (evt) {
mouseDown = false;
});
context.canvas.addEventListener("mouseover", function (evt) {
mouseDown = false;
});
context.canvas.addEventListener("mouseout", function (evt) {
mouseDown = false;
});
context.canvas.addEventListener("mousemove", function (evt) {
if (mouseDown) {
translatePos.x = evt.clientX - startDragOffset.x;
translatePos.y = evt.clientY - startDragOffset.y;
panX = translatePos.x;
panY = translatePos.y;
drawScreen();
}
evt.preventDefault();
evt.stopPropagation();
var mouseX = parseInt(evt.clientX - offsetX);
var mouseY = parseInt(evt.clientY - offsetY);
var mouseXT = parseInt((mouseX - panX) / scaleFactor);
var mouseYT = parseInt((mouseY - panY) / scaleFactor);
status.innerHTML = mouseXT + " | " + mouseYT;
for (var i = 1; i < elements.length; i++) {
var b = elements[i];
context.closePath();
context.beginPath();
context.arc(b.femaleX, b.femaleY, 10, 0, Math.PI * 2);
context.arc(b.maleX, b.maleY, 10, 0, Math.PI * 2);
if (context.isPointInPath(mouseXT, mouseYT)) {
theCanvas.style.cursor = 'pointer';
alert(b.id + " female.x: " + b.femaleX + " female.y: " + b.femaleY + " ball.x: " + ball.x + " ball.y: " + ball.y);
return;
} else theCanvas.style.cursor = 'default';
context.closePath();
}
});`