I really like 3D graphics, and many developers rave about Metal.
Can someone who has worked with Metal and OpenGL ES 2.0 comment on how the learning curve compares with OpenGL ES 2.0?
As a newbie who wants to stay true to iOS, is it easier to learn and master than OpenGL ES 2.0, or harder because it's more advanced?
I hope this question will be useful to many, as I am trying to figure out where to start.
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