Can someone tell me why the following code is not compiled, but the lambda version is:
Are there rules for general type inference? Anything I should avoid?
Error:
EntityLayerManager.refreshLayerRenderables(
wwd, this.networkNodeShapeLayer, nodeMap.values(),
MissionDetailUIConst::createNetworkNodeRenderable,
MissionDetailUIConst::updateNetworkNodeRenderable)
Success (with normal lambda):
EntityLayerManager.refreshLayerRenderables(
wwd, this.networkNodeShapeLayer, nodeMap.values(),
MissionDetailUIConst::createNetworkNodeRenderable,
(e, coll) -> MissionDetailUIConst.updateNetworkNodeRenderable(e, coll));
Success (with general parameters):
EntityLayerManager.<EwmsVwNetworkNodeEntity, KolladaRoot>refreshLayerRenderables(
wwd, this.networkNodeShapeLayer, nodeMap.values(),
MissionDetailUIConst::createNetworkNodeRenderable,
MissionDetailUIConst::updateNetworkNodeRenderable)
Related Methods:
public static <E, R extends Renderable> int refreshLayerRenderables(WorldWindow wwd,
RenderableLayer renderableLayer, Collection<E> entityList,
Function<E, ? extends Collection<? extends R>> createRenderables,
BiPredicate<E, Collection<R>> updateRenderables);
public static Collection<KolladaRoot> createNetworkNodeRenderable(EwmsVwNetworkNodeEntity networkNode);
public static boolean updateNetworkNodeRenderable(EwmsVwNetworkNodeEntity networkNode, Collection<KolladaRoot> colladaRootCollection);