How can I create a simple menu in Perl?

I am working on a Perl script that requires some basic menu functions. Ultimately, I would like each menu to have several options, and then the ability to either return to the previous menu or exit.

Example:

This menu is:

  • Choice 1
  • Choice 2
  • Return to previous menu.
  • Output

Select an option:

I currently have a menu routine that creates a menu, but there are no functions to return to the previous menu.

    sub menu
    {
        for (;;) {
            print "--------------------\n";
            print "$_[0]\n";
            print "--------------------\n";
            for (my $i = 0; $i < scalar(@{ $_[1]}); $i++) {
                print $i + 1, "\.\t ${ $_[1] }[$i]\n";
            }
            print "\n?: ";
            my $i = <STDIN>; chomp $i;
            if ($i && $i =~ m/[0-9]+/ && $i <= scalar(@{ $_[1]})) {
                return ${ $_[1] }[$i - 1];
            } else {
                print "\nInvalid input.\n\n";
            }
        }
    }

    # Using the menu
    my $choice1  = menu('Menu1 header', \@list_of_choices1);

    # I would like this menu to give the option to go back to
    # the first menu to change $choice1
    my $choice2 = menu('Menu2 header', \@list_of_choices2);

I don’t want to hard code all the menus and use if / elsif instructions for all the processing, so I turned the menu into a function.

My menus now look like this ...

Menu Header:

  • Choice1
  • Choice2
  • Choice3

?: (Enter your input here)

- . , - Perl. , . , .

EDIT:

! . "Menu1", "Menu2", "Menu1" :

Menu1:

  • Choice1 < - , ,
  • Choice2 < -...
  • Exit < - quit

menu2:

  • Choice1 < - , ,
  • Choice2 < -...
  • < - ,
  • Exit < - quit

Choice1 Choice2 . , Menu2, . , .

, .

 sub main () {

   # DO MENU STUFF HERE

   # PROCESS RESULTS FROM MENU CHOICES
   my $output = process($menu1_choice, $menu2_choice, $menu3_choice, ... );
 }

, - - - , , !

+4
6

Perl , - , friedo.

# Menu.pm

#!/usr/bin/perl

package Menu;

use strict;
use warnings;

# Menu constructor
sub new {

    # Unpack input arguments
    my $class = shift;
    my (%args) = @_;
    my $title       = $args{title};
    my $choices_ref = $args{choices};
    my $noexit      = $args{noexit};

    # Bless the menu object
    my $self = bless {
        title   => $title,
        choices => $choices_ref,
        noexit  => $noexit,
    }, $class;

    return $self;
}

# Print the menu
sub print {

    # Unpack input arguments
    my $self = shift;
    my $title   =   $self->{title  };
    my @choices = @{$self->{choices}};
    my $noexit  =   $self->{noexit };

    # Print menu
    for (;;) {

        # Clear the screen
        system 'cls';

        # Print menu title
        print "========================================\n";
        print "    $title\n";
        print "========================================\n";

        # Print menu options
        my $counter = 0;
        for my $choice(@choices) {
            printf "%2d. %s\n", ++$counter, $choice->{text};
        }
        printf "%2d. %s\n", '0', 'Exit' unless $noexit;

        print "\n?: ";

        # Get user input
        chomp (my $input = <STDIN>);

        print "\n";

        # Process input
        if ($input =~ m/\d+/ && $input >= 1 && $input <= $counter) {
            return $choices[$input - 1]{code}->();
        } elsif ($input =~ m/\d+/ && !$input && !$noexit) {
            print "Exiting . . .\n";
            exit 0;
        } else {
            print "Invalid input.\n\n";
            system 'pause';
        }
    }
}

1;

, . :

# test.pl

#!/usr/bin/perl

use strict;
use warnings;

use Menu;

my $menu1;
my $menu2;

# define menu1 choices
my @menu1_choices = (
    { text => 'Choice1',
      code => sub { print "I did something!\n"; }},
    { text => 'Choice2',
      code => sub { print "I did something else!\n"; }},
    { text => 'Go to Menu2',
      code => sub { $menu2->print(); }},
);

# define menu2 choices
my @menu2_choices = (
    { text => 'Choice1',
      code => sub { print "I did something in menu 2!\n"; }},
    { text => 'Choice2',
      code => sub { print "I did something else in menu 2!\n"; }},
    { text => 'Go to Menu1',
      code => sub { $menu1->print(); }},
);

# Build menu1
$menu1 = Menu->new(
    title   => 'Menu1',
    choices => \@menu1_choices,
);

# Build menu2
$menu2 = Menu->new(
    title   => 'Menu2',
    choices => \@menu2_choices,
    noexit  => 1,
);

# Print menu1
$menu1->print();

. , .

! , , !


:

!

, Menu.pm Item.pm, , .

. :

script, .

# test.pl

#!/usr/bin/perl

# Always use these
use strict;
use warnings;

# Other use statements
use Menu;

# Create a menu object
my $menu = Menu->new();

# Add a menu item
$menu->add(
    'Test'  => sub { print "This is a test\n";  system 'pause'; },
    'Test2' => sub { print "This is a test2\n"; system 'pause'; },
    'Test3' => sub { print "This is a test3\n"; system 'pause'; },
);

# Allow the user to exit directly from the menu
$menu->exit(1);

# Disable a menu item
$menu->disable('Test2');
$menu->print();

# Do not allow the user to exit directly from the menu
$menu->exit(0);

# Enable a menu item
$menu->enable('Test2');
$menu->print();

Menu.pm . Menu:: Item. , .

# Menu.pm

#!/usr/bin/perl

package Menu;

# Always use these
use strict;
use warnings;

# Other use statements
use Carp;
use Menu::Item;

# Menu constructor
sub new {

    # Unpack input arguments
    my ($class, $title) = @_;

    # Define a default title
    if (!defined $title) {
        $title = 'MENU';
    }

    # Bless the Menu object
    my $self = bless {
        _title => $title,
        _items => [],
        _exit  => 0,
    }, $class;

    return $self;
}

# Title accessor method
sub title {
    my ($self, $title) = @_;
    $self->{_title} = $title if defined $title;
    return $self->{_title};
}

# Items accessor method
sub items {
    my ($self, $items) = @_;
    $self->{_items} = $items if defined $items;
    return $self->{_items};
}

# Exit accessor method
sub exit {
    my ($self, $exit) = @_;
    $self->{_exit} = $exit if defined $exit;
    return $self->{_exit};
}

# Add item(s) to the menu
sub add {

    # Unpack input arguments
    my ($self, @add) = @_;
    croak 'add() requires name-action pairs' unless @add % 2 == 0;

    # Add new items
    while (@add) {
        my ($name, $action) = splice @add, 0, 2;

        # If the item already exists, remove it
        for my $index(0 .. $#{$self->{_items}}) {
            if ($name eq $self->{_items}->[$index]->name()) {
                splice @{$self->{_items}}, $index, 1;
            }
        }

        # Add the item to the end of the menu
        my $item = Menu::Item->new($name, $action);
        push @{$self->{_items}}, $item;
    }

    return 0;
}

# Remove item(s) from the menu
sub remove {

    # Unpack input arguments
    my ($self, @remove) = @_;

    # Remove items
    for my $name(@remove) {

        # If the item exists, remove it
        for my $index(0 .. $#{$self->{_items}}) {
            if ($name eq $self->{_items}->[$index]->name()) {
                splice @{$self->{_items}}, $index, 1;
            }
        }
    }

    return 0;
}

# Disable item(s)
sub disable {

    # Unpack input arguments
    my ($self, @disable) = @_;

    # Disable items
    for my $name(@disable) {

        # If the item exists, disable it
        for my $index(0 .. $#{$self->{_items}}) {
            if ($name eq $self->{_items}->[$index]->name()) {
                $self->{_items}->[$index]->active(0);
            }
        }
    }

    return 0;
}

# Enable item(s)
sub enable {

    # Unpack input arguments
    my ($self, @enable) = @_;

    # Disable items
    for my $name(@enable) {

        # If the item exists, enable it
        for my $index(0 .. $#{$self->{_items}}) {
            if ($name eq $self->{_items}->[$index]->name()) {
                $self->{_items}->[$index]->active(1);
            }
        }
    }
}

# Print the menu
sub print {

    # Unpack input arguments
    my ($self) = @_;

    # Print the menu
    for (;;) {
        system 'cls';

        # Print the title
        print "========================================\n";
        print "    $self->{_title}\n";
        print "========================================\n";

        # Print menu items
        for my $index(0 .. $#{$self->{_items}}) {
            my $name   = $self->{_items}->[$index]->name();
            my $active = $self->{_items}->[$index]->active();
            if ($active) {
                printf "%2d. %s\n", $index + 1, $name;
            } else {
                print "\n";
            }
        }
        printf "%2d. %s\n", 0, 'Exit' if $self->{_exit};

        # Get user input
        print "\n?: ";
        chomp (my $input = <STDIN>);

        # Process user input
        if ($input =~ m/^\d+$/ && $input > 0 && $input <= scalar @{$self->{_items}}) {
            my $action = $self->{_items}->[$input - 1]->action();
            my $active = $self->{_items}->[$input - 1]->active();
            if ($active) {
                print "\n";
                return $action->();
            }
        } elsif ($input =~ m/^\d+$/ && $input == 0 && $self->{_exit}) {
            exit 0;
        }

        # Deal with invalid input
        print "\nInvalid input.\n\n";
        system 'pause';
    }
}

1;

Item.pm "". . Menu:: Item, . .

# Item.pm

#!/usr/bin/perl

package Menu::Item;

# Always use these
use strict;
use warnings;

# Menu::Item constructor
sub new {

    # Unpack input arguments
    my ($class, $name, $action) = @_;

    # Bless the Menu::Item object
    my $self = bless {
        _name   => $name,
        _action => $action,
        _active => 1,
    }, $class;

    return $self;
}

# Name accessor method
sub name {
    my ($self, $name) = @_;
    $self->{_name} = $name if defined $name;
    return $self->{_name};
}

# Action accessor method
sub action {
    my ($self, $action) = @_;
    $self->{_action} = $action if defined $action;
    return $self->{_action};
}

# Active accessor method
sub active {
    my ($self, $active) = @_;
    $self->{_active} = $active if defined $active;
    return $self->{_active};
}

1;

.

, .

, ?

+2

, Term:: Choose:

use Term::Choose qw( choose );

my $submenus = {
    menu1 => [ qw( s_1 s_2 s_3 ) ],
    menu2 => [ qw( s_4 s_5 s_6 s_7) ],
    menu3 => [ qw( s_8 s_9 ) ],
};
my @menus = ( qw( menu1 menu2 menu3 ) );
my $mm = 0;
MAIN: while ( 1 ) {
    my $i = choose( 
        [ undef, @menus ],
        { layout => 3, undef => 'quit', index => 1, default => $mm }
    );
    last if ! $i;
    if ( $mm == $i ) {
        $mm = 0;
        next MAIN;
    }
    else {
        $mm = $i;
    }
    $i--;
    SUB: while ( 1 ) {
        my $choice = choose(
            [ undef, @{$submenus->{$menus[$i]}} ],
            { layout => 3, undef => 'back' }
        );
        last SUB if ! defined $choice;
        say "choice: $choice";
    }
}
+5

OO , - , . , , , , .

use strict;
use warnings;

sub menu {
    my @items = @_;

    my $count = 0;
    foreach my $item( @items ) {
        printf "%d: %s\n", ++$count, $item->{text};
    }

    print "\n?: ";

    while( my $line = <STDIN> ) {
        chomp $line;
        if ( $line =~ m/\d+/ && $line <= @items ) {
            return $items[ $line - 1 ]{code}->();
        }

        print "\nInvalid input\n\n?: ";
    }
}

my @menu_choices;
my @other_menu_choices;

@menu_choices = (
    { text  => 'do something',
      code  => sub { print "I did something!\n" } },
    { text  => 'do something else',
      code  => sub { print "foobar!\n" } },
    { text  => 'go to other menu',
      code  => sub { menu( @other_menu_choices ) } }
);

@other_menu_choices = (
    { text  => 'go back',
      code  => sub { menu( @menu_choices ) } }
);

menu( @menu_choices );

menu , "", . , menu , "" @other_menu_choices. , ..

, -, , . :

@another_menu_options = (
    { text => 'complicated action'
      code => \&do_complicated_action
    }
);

sub do_complicated_action { 
    ...
}
+3

. . , . , .

use warnings; use strict;

sub menu {
  my $args = shift;
  my $title = $args->{title};
  my $choices = $args->{choices};

  while (1) {
    print "--------------------\n";
    print "$title\n";
    print "--------------------\n";
    for (my $i = 1; $i <= scalar(@$choices); $i++) {
      my $itemHeading = $choices->[$i-1][0];
      print "$i.\t $itemHeading\n";
    }
    print "\n?: ";
    my $i = <STDIN>; chomp $i;
    if ($i && $i =~ m/[0-9]+/ && $i <= scalar(@$choices)) {
      &{$choices->[$i-1][1]}();
    } else {
      print "\nInvalid input.\n\n";
    }
  }
}

my $menus = {};
$menus = {
  "1" => {
    "title" => "Menu 1 header",
    "choices" => [
       [ "Choice 1" , sub { print "Choice 1 selected"; }],
       [ "Choice 2" , sub { print "Choice 2 selected"; }],
       [ "Menu 2" , sub { menu($menus->{2}); }],
       [ "Exit" , sub { exit; }],
    ],
  },
 "2" => {
    "title" => "Menu 2 header",
    "choices" => [
       [ "Choice 3" , sub { print "Choice 3 selected"; }],
       [ "Choice 4" , sub { print "Choice 4 selected"; }],
       [ "Menu 1" , sub { menu($menus->{1}); }],
       [ "Exit" , sub { exit; }],
  ],
  },
};

menu($menus->{1});
+1

! , , . Term:: Choose, ( sid_com ). , , , , , , . , - , .

, :

( , )

    #!/usr/bin/perl

    use strict;
    use warnings;
    use Term::Choose qw(choose);

    my @CHOICES1 = ('A','B','C');
    my @CHOICES2 = ('1','2','3');
    my @CHOICES3 = ('BLUE','YELLOW','GREEN');

    # function to use the choices
    sub some_function {
        print "THIS IS SOME FUNCTION!\n";
        print "Choice 1 is $_[0]\n";
        print "Choice 2 is $_[1]\n";
        print "Choice 3 is $_[2]\n";
        print "Have a nice day! :)\n";
    }

    sub main() {

        # clear the screen
        # (for some reason the build in screen clear 
        # for the module was not working for me)
        system ('cls');

        # create menu object
        my $menu = new Term::Choose();

        # menu 1
        for (;;) {
            my $choice1 = $menu->choose(
                [@CHOICES1, undef],
                {
                    prompt => 'Select a choice1:',
                    undef  => 'Exit',
                    layout => 3,
                }
            );
            last if ! $choice1;

            # submenu 1
            for (;;) {
                my $choice2 = $menu->choose(
                    [@CHOICES2, undef],
                    {
                        prompt => 'Select a choice2:',
                        undef  => 'Back',
                        layout => 3,
                    }
                );
                last if ! $choice2;

                # submenu2
                for (;;) {
                    my $choice3 = $menu->choose(
                        [@CHOICES3, undef],
                        {
                             prompt => 'Select a choice3:',
                            undef  => 'Back',
                            layout => 3,
                        }
                    );
                    last if ! $choice3;

                    # function operating on all choices
                    some_function($choice1, $choice2, $choice3);
                    return;
                }
            }
        }
    }

    main();

I'm still very new to Object Oriented Perl, so it took a very long time to understand, and it may not be perfect, but it does the job. Let me know if you have any ideas or improvements!

+1
source

I found this old module without any perldoc in my perl modules ... Please try ...

#!/usr/bin/perl
    BEGIN { $Curses::OldCurses = 1; }
    use Curses;
    use perlmenu;
    &menu_init(0,"Select an Animal"); # Init menu

    &menu_item("Collie","dog"); # Add item
    &menu_item("Shetland","pony"); # Add item
    &menu_item("Persian","cat"); # Add last item

    $sel = &menu_display("Which animal?"); # Get user selection

    if ($sel eq "dog") {print "Its Lassie!\n";}
-1
source

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