When I tried to add different scenes to my game in Swift, I came across the unarchiveFromFile method. The problem with this method is that it only works with the GameScene class. If you call it from
extension SKNode {
class func unarchiveFromFile(file : NSString) -> SKNode? {
if let path = NSBundle.mainBundle().pathForResource(file, ofType: "sks") {
var sceneData = NSData.dataWithContentsOfFile(path, options: .DataReadingMappedIfSafe, error: nil)
var archiver = NSKeyedUnarchiver(forReadingWithData: sceneData)
archiver.setClass(self.classForKeyedUnarchiver(), forClassName: "SKScene")
let scene = archiver.decodeObjectForKey(NSKeyedArchiveRootObjectKey) as GameScene
archiver.finishDecoding()
return scene
} else {
return nil
}
}
}
class GameViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
if let scene = GameScene.unarchiveFromFile("GameScene") as? GameScene {
let skView = self.view as SKView
skView.ignoresSiblingOrder = true
skView.presentScene(scene)
}
To be able to work with other SKScenes, I changed all occurrences of the GameScene class in SKScene. While it works with other SKScene classes, I still don't understand what it is.
What is this method for? should i store it?
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