Gestures Conflicts on UITableView Screen for iOS Removal

I have a problem in gesture recognizers. My goal is to implement using scroll to delete tables in my view. But I think that other gestures contradict each other. I use this libray romaonthego / REFrostedViewController is the library for my hamburger menu, and this library has a pangesture function. I think conflict is gestures. because when I run my code for my table view in another project, it works. Help, thanks in advance.

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4 answers

I had a similar problem, what I ended up looking like TonyMkenu, but there are still resolvers you need to resolve:

- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer {

if (otherGestureRecognizer.delegate == self )
    return NO;

//if otherGestureRecognizer is swipe to delete from a UITableView cancel slide menu recognizers

if ([[otherGestureRecognizer.view class] isSubclassOfClass:[UITableView class]])
{
    NSLog(@"Allow1 %@", [otherGestureRecognizer description]);

    return YES;
}

if( [[otherGestureRecognizer.view class] isSubclassOfClass:[UITableViewCell class]] ||
[NSStringFromClass([otherGestureRecognizer.view class]) isEqualToString:@"UITableViewCellScrollView"] ||
[NSStringFromClass([otherGestureRecognizer.view class]) isEqualToString:@"UITableViewWrapperView"])
{
    NSLog(@"Allow&Disable %@", [otherGestureRecognizer description]);

    if(gestureRecognizer.delegate == self)
    {//cancel the slide menu recognizer

        gestureRecognizer.enabled = NO;
        gestureRecognizer.enabled = YES;
    }

    return YES;
}

NSLog(@"Deny %@", [otherGestureRecognizer description]);
return NO;

}

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Edit: updated for iOS 11

Other answers were useful, but in my case, the best solution was to make the logic shouldRequireFailureOfOtherGestureas follows:

- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer
shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer
{
    if (gestureRecognizer == self.pan) {
        return YES;
    }
    return NO;
}

- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRequireFailureOfGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer
{
    if (gestureRecognizer == self.pan) {

        // iOS 10
        if ([NSStringFromClass([otherGestureRecognizer.view class]) isEqualToString:@"UITableViewWrapperView"]) {
            return YES;
        }
        // iOS 11
        else if ([otherGestureRecognizer isMemberOfClass:[UIPanGestureRecognizer class]] && [otherGestureRecognizer.view isKindOfClass:[UITableView class]]) {
            return YES;
        }
    }
    return NO;
}

In my case, it was much better. I also used delaysTouchesBegan = YESon my gesture. May be helpful!

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... ,

- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath
{
    // Return NO if you do not want the specified item to be editable.
    return YES;
}

...

- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer {

    if ([gestureRecognizer.view isKindOfClass:[UITableView class]]) {
       return YES;
    } else {
       return NO;
    }
}

fooobar.com/questions/1554136/...

0

iOS 11 , .

- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer {
    if ([[otherGestureRecognizer.view class] isSubclassOfClass:[UITableView class]]) {
        if ([otherGestureRecognizer isKindOfClass: [UIPanGestureRecognizer class]]) {
            UIPanGestureRecognizer *otherPan = (UIPanGestureRecognizer *)otherGestureRecognizer;
            CGPoint translation = [otherPan translationInView:otherGestureRecognizer.view];
            return translation.x < 0;
        }
    }
    return NO;
}
0

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