Blurred background behind the dialogue.

I need a dialog with a blurry screen below it, so I take a “screenshot” of the activity, blur it and set it as the background of the dialog box as BitmapDrawable. The strange thing is that the dialogue is no longer focused on the screen, and the external dialogue is not closed, even if setCanceledOnTouchOutside (true) was called.

Question: why is this not working? Accordingly, how to create a dialogue with a blurred background?

public class BlurDialog extends DialogFragment {

public BlurDialog() {
}

public static BlurDialog newInstance() {
    return new BlurDialog();
}

@Override
public Dialog onCreateDialog(Bundle savedInstanceState) {
    final AlertDialog alertDialog = new AlertDialog.Builder(getActivity())
            .setTitle("Title")
            .setMessage("Message")
            .setPositiveButton("OK", null)
            .setNegativeButton("Cancel", null)
            .create();
    alertDialog.setCanceledOnTouchOutside(true);


    View view = getActivity().getWindow().getDecorView();
    view.setDrawingCacheEnabled(true);
    Bitmap b1 = view.getDrawingCache();

    Rect frame = new Rect();
    getActivity().getWindow().getDecorView().getWindowVisibleDisplayFrame(frame);
    int statusBarHeight = frame.top;
    final int width = getActivity().getWindow().getDecorView().getWidth();
    final int height = getActivity().getWindow().getDecorView().getHeight();

    Bitmap b = Bitmap.createBitmap(b1, 0, statusBarHeight, width, height-statusBarHeight);

    //define this only once if blurring multiple times
    RenderScript rs = RenderScript.create(getActivity());

    //this will blur the bitmapOriginal with a radius of 8 and save it in bitmapOriginal
    final Allocation input = Allocation.createFromBitmap(rs, b); //use this constructor for best performance, because it uses USAGE_SHARED mode which reuses memory
    final Allocation output = Allocation.createTyped(rs, input.getType());
    final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
    script.setRadius(8f);
    script.setInput(input);
    script.forEach(output);
    output.copyTo(b);

    alertDialog.getWindow().setBackgroundDrawable(new BitmapDrawable(getResources(), b));


    return alertDialog;
}
}

Screen shot

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2 answers

Check this out: fooobar.com/questions/352854 / ...

This works well for me.

OR

create styles.xml

<style name="Theme.D1NoTitleDim" parent="android:style/Theme.Translucent">
    <item name="android:windowNoTitle">true</item>
    <item name="android:windowContentOverlay">@null</item>
    <item name="android:backgroundDimEnabled">true</item>
    <item name="android:background">@android:color/transparent</item>        
</style>

And then in the dialog box

dialog = new Dialog(context,styles);
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, :

, :

https://github.com/tvbarthel/BlurDialogFragment

, BlurDialogFragment onCreateView . . :

public class CustomDialogFragment extends BlurDialogFragment {


@Override
protected boolean isActionBarBlurred() {
// Enable or disable the blur effect on the action bar.
// Disabled by default.
return true;
}

 @Override
 protected int getBlurRadius() {
// Allow to customize the blur radius factor.
return 7;
}

@Override
protected boolean isDimmingEnable() {
// Enable or disable the dimming effect.
// Disabled by default.
return false;
}


@Override
public View onCreateView(LayoutInflater inflater, final ViewGroup container,
                     Bundle savedInstanceState) {
View v = inflater.inflate(R.layout.dialog_fragment_layout, container, 
false);


return v;
}

:

FragmentManager fragmentManager = getFragmentManager();
CustomDialogFragment cdf = new CustomDialogFragment();
cdf.show(fragmentManager,"yourTag");

`

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