.cube
-, .cube.
OpenColorIO , ++. LUT, .cube,.lut ..
, FileFormatIridasCube.cpp ,
.cube.
LUT_3D_SIZE. .
:
, .cube float 3 * LUT_3D_SIZE ^ 3.
, float. ScriptIntrinsic3DLUT Allocation.
float.
.cube
, RGB 8- int, 8- .
R 8-, G , B 8-. , 24- int
.
.cube 3 .
: !
. ( - .)
float 255.
:
int getRGBColorValue(float b, float g, float r) {
int bcol = (int) (255 * clamp(b, 0.f, 1.f));
int gcol = (int) (255 * clamp(g, 0.f, 1.f));
int rcol = (int) (255 * clamp(r, 0.f, 1.f));
return bcol | (gcol << 8) | (rcol << 16);
}
, , 3 .
, , , LUT_3D_SIZE ^ 3. ,
.
ScriptIntrinsic3DLUT
RsLutDemo , ScriptIntrinsic3DLUT.
RenderScript mRs;
Bitmap mBitmap;
Bitmap mLutBitmap;
ScriptIntrinsic3DLUT mScriptlut;
Bitmap mOutputBitmap;
Allocation mAllocIn;
Allocation mAllocOut;
Allocation mAllocCube;
...
int redDim, greenDim, blueDim;
int[] lut;
if (mScriptlut == null) {
mScriptlut = ScriptIntrinsic3DLUT.create(mRs, Element.U8_4(mRs));
}
if (mBitmap == null) {
mBitmap = BitmapFactory.decodeResource(getResources(),
R.drawable.bugs);
mOutputBitmap = Bitmap.createBitmap(mBitmap.getWidth(), mBitmap.getHeight(), mBitmap.getConfig());
mAllocIn = Allocation.createFromBitmap(mRs, mBitmap);
mAllocOut = Allocation.createFromBitmap(mRs, mOutputBitmap);
}
...
// get the expected lut[] from .cube file.
...
Type.Builder tb = new Type.Builder(mRs, Element.U8_4(mRs));
tb.setX(redDim).setY(greenDim).setZ(blueDim);
Type t = tb.create();
mAllocCube = Allocation.createTyped(mRs, t);
mAllocCube.copyFromUnchecked(lut);
mScriptlut.setLUT(mAllocCube);
mScriptlut.forEach(mAllocIn, mAllocOut);
mAllocOut.copyTo(mOutputBitmap);
Demo
, .
Github.
.