I think the solution is simpleet somthing like
if(document.getElementById('pluginHolder')) {
document.getElementById('pluginHolder').remove()
} else {
var pluginHolder = document.createElement('div');
document.body.appendChild(pluginHolder);
}
if you want to affect the js code, not the DOM. you can use the game with listening to events,
function logMouse() {
console.log(e.x+':'+e.y);
}
isEnable = isEnable ? !isEnable : !!isEnable;
if(isEnable) {
window.addEventListener('mousemove', logMouse);
} else {
window.removeEventListener('mousemove', logMouse);
}
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