I got the following numbers for iPhone devices: PaintCodeApp website
Device Zoom display Points Rendered pixels Scale
W H W H
iPhone 6 Plus Off 414 736 1242 2208 @3x
iPhone 6 Plus On 375 667 1125 2001 @3x
iPhone 6 Off 375 667 750 1334 @2x
iPhone 6 On 320 568 640 1136 @2x
iPhone 5 - 320 568 640 1136 @2x
iPhone 4 - 320 480 640 960 @2x
iPhone 3GS - 320 480 320 480 @1x
Since my applications were designed for iPhone 3GS before iPhone 5, the supported dot frames are 320x480 @ 1x, 320x480 @ 2x and 320x568 @ 2x.
I assume that on the iPhone 6 with the zoom mode turned on, the display should be the same as the iPhone 5, since the dot frame is also 320x568 @ 2x. This may be wrong, because I can not find confirmation.
Now I’m really interested in how my applications show on the iPhone 6 with the zoom mode turned off, as well as on the iPhone 6 plus with or without the zoom mode, since the dot frames are 375x667 @ 2x, 375x667 @ 3x and 414x736 @ 3x.
Apple Developer . , -, , ?