I am trying to figure out what is wrong with my valgrind debugging. I am slowly assimilating this valgrind.
debugging:
==1701== HEAP SUMMARY:
==1701== in use at exit: 390 bytes in 12 blocks
==1701== total heap usage: 59 allocs, 47 frees, 1,097 bytes allocated
==1701==
==1701== 39 bytes in 1 blocks are definitely lost in loss record 6 of 12
==1701== at 0x4C2AB80: malloc (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
==1701== by 0x401246: songToString (song.c:147)
==1701== by 0x40083C: main (songtest.c:52)
==1701==
Code (SongToString Function):
char *songToString(const song *s)
{
char *sstr = NULL ;
char *st = NULL ;
char *sa = NULL ;
char *tt = NULL ;
int len = 0 ;
st = songGetTitle(s) ;
sa = songGetArtist(s) ;
len = strlen("Title: ") + strlen(st) +
strlen(" Artist: ") + strlen(sa) + 1 ;
if (NULL != s->lastPlayed)
{
tt = mtimeToString(s->lastPlayed) ;
len += strlen(" at ") + strlen(tt) ;
}
sstr = malloc( len ) ;
sprintf(sstr, "Title: %s Artist: %s", st, sa) ;
if (NULL != s->lastPlayed)
{
sstr = strcat(sstr, " at ") ;
sstr = strcat(sstr, tt) ;
}
free(sa) ;
free(st) ;
free(tt) ;
return sstr ;
}
In songToString line 147 sstr = malloc( len ) ;
in songTest (line 52):
char * sstr = songToString( song1 ) ;
Any help would be great. Thank.
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