I have an application developed only for the iPhone family, and I used it for the iPad to check how it will look on the iPhone 4s (since it launches with 4x4 iPhone resolution, size and another “2x” button for full-screen support). However, now when I launch it on my iPad with iOS 8, Xcode ignores all build settings and launches it as for the iPad. My storyboards were not designed for the iPad screen.
I have:
Devicesoption iPhoneon the General tab in the project settingsMain storyboard file nameand Main storyboard file nameare removed fromInfo-plist- All application and image launcher icons for iPad are deleted.
- The
Launch Screen Filesetting is Use Size Classesset to NO, and assets are created only for iPhone
Is this normal behavior? I want to use my iPad as before to check the resolution of the iPhone 4s. I am sure that because of this, my application will not become universal, but, nevertheless, I think this is a problem.
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