Introducing the progressive overflow program

I read about the gradual underflow concept and how important this is in the music industry. Gradual overflow of applications in music.

I understand the overflow buffer problem well, but I don’t know how to represent underutilization.

Can you give an example (for example, a c or C ++ program), as in how the computer handles gradual overflow?

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The gradual overflow is due to the fact that IEEE 754 calls "subnormal" numbers.

, () 10 , -99 99.

, , 1000, 1e3, 1 * 10 3.

, 1.234e-102. , , -99. , , , , , 0. " ".

IEEE 754 ( ) ( ) 0,001234 * 10 -99. , -99... 99. , , , -99. , 4 , , 4 .

, / , - , , , .

: . "" , 1 ( , , , 0 1). , 1, : 1 , . , 53 , 52 .

. , - - , , CPU ( ) . , , .

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