I am relatively new to SpriteKit and have encountered some problems since upgrading to Xcode 6.
Initially, when I created the projects, I introduced any methods into "initWithSize".
-(id)initWithSize:(CGSize)size {
if (self = [super initWithSize:size]) {
}
return self;
}
When starting a project in Xcode 6, this no longer looks like the default value and is instead replaced with:
-(void)didMoveToView:(SKView *)view {}
When I try to apply initwithsize, it just does not work or does not load the sprite objects that I insert into it. Even when you try to create new files, the .m and .h files are no longer presented to me. I have a choice of other options, none of which is .h / .m.
So, 1) How to continue coding, as I did earlier with initwithsize? 2) What to do with creating new files, can I no longer create .m / .h classes?
.