() , .
, , , . , ( ) , .
GLSL, .
, GLSL (OpenGL Shading Language). .
, GLSL , (, ) , . ( , , , OpenGL ES , WebGL .)
SceneKit , , , (aka SCNGeometrySource) , , , , . OS X SCNProgram geometryShader /, (.. SceneKit, ). iOS - . , , .
It may be easier to simply draw an object using strings - try creating a new one SCNGeometryfrom the sources and elements of the original (solid) geometry, but SCNGeometryElementuse it when you recreate it SCNPrimitiveTypeLine.
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