After moving from three .js r68 to 69 to repeat a couple of these errors:
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER
[.WebGLRenderingContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 0
It appears in WebGLRenderer in setupVertexAttributes () on this particular line:
_gl.vertexAttribPointer( programAttribute, size, _gl.FLOAT, false, 0, startIndex * size * 4 );
I am using BufferGeometry but donβt know what happened. I checked the release notes, but could not get the glue. Help rate!
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