Our designer asked me to recreate this:

Im subclassing UIView, and I redefined the drawRect command as follows:
[super drawRect:frame];
CGFloat x = self.frame.origin.x;
CGFloat y = self.frame.origin.y;
CGFloat w = self.frame.size.width;
CGFloat h = self.frame.size.height;
CGFloat lineWidth = lineWidthRequested;
CGPoint centerPoint = CGPointMake(w/2, h/2);
CGFloat radius = radiusRequested;
CGFloat startAngle = 3 * M_PI / 2;
CGFloat endAngle = startAngle + percentage * 2 * M_PI;
CGMutablePathRef arc = CGPathCreateMutable();
CGPathAddArc(arc, NULL,
centerPoint.x, centerPoint.y,
radius,
startAngle,
endAngle,
NO);
CGPathRef strokedArc = CGPathCreateCopyByStrokingPath(arc, NULL,
lineWidth,
kCGLineCapButt,
kCGLineJoinMiter,
10);
CGContextRef c = UIGraphicsGetCurrentContext();
CGContextAddPath(c, strokedArc);
CGContextSetFillColorWithColor(c, [UIColor colorWithRed:239/255.0 green:101/255.0 blue:47/255.0 alpha:1.0].CGColor);
CGContextDrawPath(c, kCGPathFill);
What I ended up with:

Must still draw an arrow. It will be easy, right?
After I tried to recall my trigger, I found the rotation of the points around the center on this page:
Rotation of the point around the origin in VB
But when I tried translating to target C to draw an arrow, I get very strange results. Here's the code further in drawRect:
CGFloat triangle[3][2] = {{centerPoint.x + 10, h - (centerPoint.y + radius)},
{centerPoint.x, h - (centerPoint.y + radius + lineWidth/2)},
{centerPoint.x, h - (centerPoint.y + radius - lineWidth/2)}};
for (int idx=0;idx < 3; idx++) {
triangle[idx][0] -= centerPoint.x;
triangle[idx][1] -= centerPoint.y;
}
CGFloat angDistance = endAngle - startAngle;
CGFloat ct = cos(angDistance);
CGFloat st = sin(angDistance);
for (int idx=0;idx < 3; idx++) {
triangle[idx][0] = ct * triangle[idx][0] - st * triangle[idx][1];
triangle[idx][1] = -st * triangle[idx][0] + ct * triangle[idx][1];
}
for (int idx=0;idx < 3; idx++) {
triangle[idx][0] += centerPoint.x;
triangle[idx][1] += centerPoint.y;
}
NSLog(@"Rotating through %g, %06.1f,%06.1f , ct - %g, st - %g",angDistance, triangle[0][0],triangle[0][1],ct, st);
CGContextSetFillColorWithColor(c, [[UIColor greenColor] CGColor]);
CGContextMoveToPoint(c, triangle[0][0], triangle[0][1]);
CGContextAddLineToPoint(c, triangle[1][0], triangle[1][1]);
CGContextAddLineToPoint(c, triangle[2][0], triangle[2][1]);
CGContextFillPath(c);
I expected to make these glasses, and then transfer them to the beginning, turn them, and then transfer them back, I will laugh.
, ... 0 2pi . angDistance pi, . pi/2 3pi/2, .
- , .
?
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