I try to wait five seconds after the trigger is executed, and after five seconds I want to move on to the next scene. The problem is that after the trigger fires, it automatically proceeds to the next scene.
What i tried
using UnityEngine;
using System.Collections;
public class DestroyerScript : MonoBehaviour {
IEnumerator WaitAndDie()
{
yield return new WaitForSeconds(5);
}
void Update()
{
StartCoroutine(WaitAndDie());
}
void OnTriggerEnter2D(Collider2D other)
{
if (other.tag == "Player")
{
Update();
Application.LoadLevel("GameOverScene");
return;
}
}
}
I also tried
using UnityEngine;
using System.Collections;
public class DestroyerScript : MonoBehaviour {
IEnumerator WaitAndDie()
{
yield return new WaitForSeconds(5);
}
void OnTriggerEnter2D(Collider2D other)
{
if (other.tag == "Player")
{
StartCoroutine(WaitAndDie());
Application.LoadLevel("GameOverScene");
return;
}
}
}
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