AttachAuxEffect and OpenSL ES

When using AudioTrack in Android, you can call attachAuxEffect to connect the audio effect. Is there a similar method or approach when using OpenSL ES to play sound? I can't seem to find a similar method.

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Here is an example on how to use native OpenSL ES sound in your home NDK / samples / native audio directory.

Take a look at this piece of code (here we apply the reverb effect ):

...
// create the engine and output mix objects
void Java_com_example_nativeaudio_NativeAudio_createEngine(JNIEnv* env, jclass clazz)
{
    SLresult result;

    // create engine
    result = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL);
    assert(SL_RESULT_SUCCESS == result);
    (void)result;

    // realize the engine
    result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
    assert(SL_RESULT_SUCCESS == result);
    (void)result;

    // get the engine interface, which is needed in order to create other objects
    result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine);
    assert(SL_RESULT_SUCCESS == result);
    (void)result;

    // create output mix, with environmental reverb specified as a non-required interface
    const SLInterfaceID ids[1] = {SL_IID_ENVIRONMENTALREVERB};
    const SLboolean req[1] = {SL_BOOLEAN_FALSE};
    result = (*engineEngine)->CreateOutputMix(engineEngine, &outputMixObject, 1, ids, req);
    assert(SL_RESULT_SUCCESS == result);
    (void)result;

    // realize the output mix
    result = (*outputMixObject)->Realize(outputMixObject, SL_BOOLEAN_FALSE);
    assert(SL_RESULT_SUCCESS == result);
    (void)result;

    // get the environmental reverb interface
    // this could fail if the environmental reverb effect is not available,
    // either because the feature is not present, excessive CPU load, or
    // the required MODIFY_AUDIO_SETTINGS permission was not requested and granted
    result = (*outputMixObject)->GetInterface(outputMixObject, SL_IID_ENVIRONMENTALREVERB,
            &outputMixEnvironmentalReverb);
    if (SL_RESULT_SUCCESS == result) {
        result = (*outputMixEnvironmentalReverb)->SetEnvironmentalReverbProperties(
                outputMixEnvironmentalReverb, &reverbSettings);
        (void)result;
    }
    // ignore unsuccessful result codes for environmental reverb, as it is optional for this example

}

: Android OpenSL ES OpenSL ES, OpenSL: . .

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