From what I can say after several hours of experimentation, there is no way to actually set the blending mode used to render part of the geometry, or to control the general blending mode used to render the passage using SCNTechnique.
SceneKit has only two blending modes: one where blending is off - if it considers the material to be opaque and “transparent” blending mode (GL_ONE, GL_ONE_MINUS_SRC_ALPHA) when it considers the material to be transparent. This is bad news if you want to display things like radiance, because it is not possible to get anything similar to the blending mode (GL_ONE, GL_ONE) that you want to display light rays or a glow.
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SceneKit GL_ONE, GL_ONE_MINUS_SRC_ALPHA, - 0. , , SceneKit shader - 0, . - - 1 ( , 8 1-255). - 0, . , , .
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, :
#pragma transparent
#pragma body
_output.color.a = 0;
"#pragma transparent" - SceneKit , .
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