The Loki library provides predefined interfaces for building the AbstractFactory template. In particular, I'm interested in an abstract factory based on prototypes.
Suppose we have a game application with abstract objects:
class Soldier{ };
class Monster{ };
class SuperMonster{ };
and Concrete Entites:
class EasySoldire : public Soldier{ };
class EasyMoster : public Monster{ };
class EasySuperMonster : public SuperMonster{ };
Etc. for Mediumand Hard.
Now I want to create a simple factory based prototype.
Here's how it is implemented in Loki (Alexandrescu Moder C ++ Design):
template
<
class AbstractFact,
template <class, class> class Creator,
class TList = typename AbstractFact::ProductList
>
class ConcreteFactory;
template <class ConcreteProduct, class Base>
class PrototypeFactoryUnit : public Base
{
typedef typename Base::ProductList BaseProductList;
protected;
typedef typename Base::ProductList TailProductList;
public;
typedef typename Base::ProductList::Head AbstractProduct;
PrototypeFactoryUnit(AbstractProduct* p = 0)
:pPrototype_(p) {}
friend void DoGetPrototype(const PrototypeFactoryUnit& me,
AbstractProduct*& pPrototype)
{
pPrototype = me.pPrototype_;
}
friend void DoSetPrototype(PrototypeFactoryUnit& me,
AbstractProduct* pObj)
{
me.pPrototype_=pObj;
}
template <class U>
void GetPrototype(AbstractProduct*& p)
{
return DoGetPrototype(*this, p);
}
template <class U>
void SetPrototype(U* pObj)
{
DoSetPrototype(*this, pObj);
}
AbstractProduct* DoCreate(Type2Type<AbstractProduct>)
{
assert(pPrototype_);
return pPrototype_->Clone();
}
private:
AbstractProduct* pPrototype_;
};
So ConcreteFactory will look like this:
typedef AbstractFactory
<
TYPELIST_3(Soldier, Monster, SuperMonster)
>
AbstractEnemyFactory;
typedef ConcreteFactory
<
AbstractEnemyFactory,
PrototypeFactoryUnit
>
EnemyFactory;
My question now is, how can we determine Easythe factory level from this factory set?
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