Why Unity3D uses Monodevelop (4.0.1) not the latest version of Xamarin (5.9)

I am using Unity 4.6.3, and Monovelop 4 is installed by default. Monodevelop 4 seems to have a lot of bugs.

I see the last Monovelop is Xamarin (5.9) http://www.monodevelop.com/download/ . Why didn't Unity use Xamarin as the default default IDE?

If I want to use Xamarin as the default Unity IDE, you have some tips or docs for me.

By the way, I know that I can change the default IDE using Edit => Preferences => External Tools => External Script Editor. I just confuse why unity did not use the latest monodeconstruction?

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, MonoDevelop.

, , , , , Xamarin 5.9 Unity.

: Unity 4.6.5p2.

Unity , ( IL2CPP, iOS).

Add-Ins

Xamarin : http://files.unity3d.com/lukasz/Unity-Addins-5.9.0.zip

  • zip . 4 .mpack.
  • MonoDevelop/Xamarin Studio.
    • OS X: Xamarin Studio ➔ .
    • Windows: ➔
  • " " 4.mpack.
  • MonoDevelop/Xamarin Studio.
  • , / Unity /.

Script Unity

  • Open Unity
  • (OS X: CMD + ,)
  • ➔ Script
  • Browse, Xamarin.

: http://forum.unity3d.com/threads/unity-add-ins-for-monodevelop-xamarin-studio-5-9.329880/

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. Edit = > = > = > Script

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What problem is that you can open CSharp projects in it, but when you have UnityScript projects in your solution file, it will not open correctly in Xamarin. He says that he cannot upload the project "Your project .unityproj". This is how Assembly-CSharp * works, but not Assembly-UnityScript *.

That's what I can think of so far!

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