You can change the color and texture of the selected category of POI objects
for example: in StyleEditor select “restaurant” from the map and change its color to red → all restaurant POIs will be red.
Each POI has a unique texture identifier associated with it (found in the "TexID" text box) for example: because of the box in the restaurant POI there is a texture identifier 1020 associated with it
Change the identifier to a different texture identifier : insert a new identifier (see the "Functions" window at zoom levels 17-18) in the "TexID" text box (make sure you select "All levels" before making changes so that texture changes are applied to all zoom levels).
To add a new new texture : first, make sure that the image you want to add is in PNG format, RGB color space, and the image resolution is 512x512 px.
- copy the image to the StyleEditor / MapResources / Common folder or to the Style folder (for example: StyleEditor / DayStyle if you change Daystyle)
- add texture to StyleEditor from the Dialogs menu → Add Textures.
- Find the image you want in the Add Textures dialog box by clicking the + button.
- specify the identifier (make sure that it is unique) by entering it in the TextureID input field
- Click the Add and OK buttons to complete adding a new texture.
Be sure to keep your style
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