C + custom iterator?

I am trying to implement a custom iterator for a simple class. This class is a pretty poor abstract for a fixed array (unfortunately, I cannot change it). Access to elements is possible only with an index.

template <class T>
struct data
{
    static const size_t MAX_BUFFER{ 50 };
    T* buffer_[MAX_BUFFER] = {};
    int currpos_ = 0;

    void insert(T *value) {
        if (currpos_ < MAX_BUFFER-1)
            buffer_[currpos_++] = value;
    }

    T** at(int i) {
        if (i >= currpos_)
            return NULL;
        return &buffer_[i];
    }

    ~data() {
        for (int i=0; i<currpos_; ++i)
            delete buffer_[i];
    }

    int entries() const { return currpos_; }

    struct iterator : std::iterator<std::forward_iterator_tag, T*>
    {
        using reference = typename std::iterator<std::forward_iterator_tag, T*>::reference;
        using pointer = typename std::iterator<std::forward_iterator_tag, T*>::pointer;

        iterator(data<T> *d, int start) : p{ d }, index{ start } {}
        iterator operator++() { if (index < p->entries()) ++index; return *this; }
        friend bool operator==(const iterator &d1, const iterator &d2) { return d1.p == d2.p && d1.index == d2.index; }
        friend bool operator!=(const iterator &d1, const iterator &d2) { return !(d1== d2); }
        reference operator*() { return *(p->at(index)); }
        pointer operator->() { return p->at(index); }
        data<T> *p;
        int index;
    };

    iterator begin() { return iterator(this, 0); }
    iterator end() { return iterator(this, entries()); }
};

The problem I am facing is that with this interface I can use most standard STL algorithms such as for_each, transform, find_if. For example, suppose d is already initialized with new {2}, new {3}, new {4}, new {14}, new {-4}, new {-44}, new {42} this code

for (auto &i : d) std::cout <<*i <<" "; std::cout <<std::endl;

auto res=std::find_if(d.begin(), d.end(), [](auto &i) { return *i == -44;});
if (res != d.end())
    std::cout <<**res <<std::endl;

std::transform(d.begin(), d.end(), d.begin(), [](auto &i) {*i *= 2; return i;});
for (auto &i : d) std::cout <<*i <<" "; std::cout <<std::endl;

will show correctly

2 3 4 14 -4 -44 42
-44
4 6 8 28 -8 -88 84

The problem I ran into is related to the std :: remove_if () algorithm and how it arranges the elements. I added a member function similar to vector :: erase:

void remove_range(iterator begin, iterator end)
{
    size_t d=std::distance(begin, end);
    currpos_ -= d;
}

, , , . , :

auto new_end = std::remove_if(d.begin(), d.end(), [](auto &r) { return *r > 3; });
d.remove_range(new_end, d.end());

valdring , 3 ( : 3 a >= 3). remove_range(), ( ). d:

(gdb) p d
$1 = {static MAX_BUFFER = <optimized out>, buffer_ = {0x603010, 0x603030, 0x603050, 0x603070, 0x603090, 0x6030b0, 0x6030d0, 0x0 <repeats 43 times>}, currpos_ = 7}
(gdb) p d
$2 = {static MAX_BUFFER = <optimized out>, buffer_ = {0x603010, 0x603030, 0x603090, 0x6030b0, 0x603090, 0x6030b0, 0x6030d0, 0x0 <repeats 43 times>}, currpos_ = 7}

, remove_if() ( > 3), , , , , , , , .

: ? - ?

+4
3

, , remove_range, .

-, vector:: erase... , , , .

. delete , delete.

0

remove_if , . , . , , , , ( , ). : 0x603090 , . , remove_range remove_if ( remove_range, delete), delete , , , , delete , .

, , , valgrind.

, , partition remove_if.

EDIT: remove_if , partition , . stable_partition, , . , , ?

0

, , , , . http://en.cppreference.com/w/cpp/algorithm/remove std:: remove_if.

template< class ForwardIt, class T >
ForwardIt remove(ForwardIt first, ForwardIt last, const T& value)
{
    first = std::find(first, last, value);
    if (first != last)
        for(ForwardIt i = first; ++i != last; )
            if (!(*i == value))
                *first++ = std::move(*i);
    return first;
}

, ,

*first++ = std::move(*i).

, ,

  • std:: remove_if(), std:: move().

    auto new_end = std::remove_if(d.begin(), d.end(), [](auto &r) { return (*r > 3); });
    

( remove_range)

auto new_end = std::remove_if(d.begin(), d.end(), 
    [](auto &r) { 
        bool res = (*r > 3); 
        if (res) delete r; 
        return res; });
  1. Use std :: partition () and call manually delete for each element of the range that you want to delete (std :: partition uses std :: swap)

I recreated exactly the same problem with std :: vector:

std::vector<int*> v{new int{1}, new int{3}, new int{-10}, new int{12}};
v.erase(std::remove_if(v.begin(), v.end(), [](auto &p) { return *p > 3;}));
for (auto &i : v)
    delete i;
0
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