Cannot find resources for Metal iOS

I am trying to learn Metal for 3D development for iOS. I looked online and here are a couple of short articles that cover only the basics of metal. There is also the book "Metal by Example", but the book also does not contain detailed information about Metal. I also checked a similar question that was asked when the stack overflowed, but the answers just lead me to the same articles. Does anyone know a good resource (books, videos or web lessons) that can teach me the basics to the level of expert metal level?

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It is difficult to get an exhaustive resource guide for Metal, as it is still in its infancy. There are a few things, but you donโ€™t think you are really good at it.

Here's what I suggest: bite a bullet and learn OpenGL ES first. There are tons of online tutorials as well as books. Just do a little; enough to draw textured objects. But make sure you can understand the basic concepts of these basics. After that, grab a good book on general concepts of computer graphics. Real-time rendering (Mรถller, Haines and Hoffman) is good. This will create your knowledge of graphics as a science, and Metal will simply become a tool for implementing these concepts. To implement them, Appleโ€™s official documentation and WWDC video will then suffice.

Metal OpenGL ES, . - . - . .

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MetalKit - , , Metal Performance:

@import UIKit;
@import AVFoundation;
@import CoreMedia;
#import <MetalKit/MetalKit.h>
#import <Metal/Metal.h>
#import <MetalPerformanceShaders/MetalPerformanceShaders.h>

@interface ViewController : UIViewController <MTKViewDelegate, AVCaptureVideoDataOutputSampleBufferDelegate>  {
    NSString *_displayName;
    NSString *serviceType;
}

@property (retain, nonatomic) SessionContainer *session;
@property (retain, nonatomic) AVCaptureSession *avSession;

@end;

#import "ViewController.h"

@interface ViewController () {
    MTKView *_metalView;

    id<MTLDevice> _device;
    id<MTLCommandQueue> _commandQueue;
    id<MTLTexture> _texture;

    CVMetalTextureCacheRef _textureCache;
}

@property (strong, nonatomic) AVCaptureDevice *videoDevice;
@property (nonatomic) dispatch_queue_t sessionQueue;

@end

@implementation ViewController

- (void)viewDidLoad {
    NSLog(@"%s", __PRETTY_FUNCTION__);
    [super viewDidLoad];

    _device = MTLCreateSystemDefaultDevice();
    _metalView = [[MTKView alloc] initWithFrame:self.view.bounds];
    [_metalView setContentMode:UIViewContentModeScaleAspectFit];
    _metalView.device = _device;
    _metalView.delegate = self;
    _metalView.clearColor = MTLClearColorMake(1, 1, 1, 1);
    _metalView.colorPixelFormat = MTLPixelFormatBGRA8Unorm;
    _metalView.framebufferOnly = NO;
    _metalView.autoResizeDrawable = NO;

    CVMetalTextureCacheCreate(NULL, NULL, _device, NULL, &_textureCache);

    [self.view addSubview:_metalView];

    self.sessionQueue = dispatch_queue_create( "session queue", DISPATCH_QUEUE_SERIAL );

    if ([self setupCamera]) {
        [_avSession startRunning];
    }
}

- (BOOL)setupCamera {
    NSLog(@"%s", __PRETTY_FUNCTION__);
    @try {
        NSError * error;

            _avSession = [[AVCaptureSession alloc] init];
            [_avSession beginConfiguration];
            [_avSession setSessionPreset:AVCaptureSessionPreset640x480];

            // get list of devices; connect to front-facing camera
            self.videoDevice = [AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo];
            if (self.videoDevice == nil) return FALSE;

            AVCaptureDeviceInput *input = [AVCaptureDeviceInput deviceInputWithDevice:self.videoDevice error:&error];
            [_avSession addInput:input];

            dispatch_queue_t sampleBufferQueue = dispatch_queue_create("CameraMulticaster", DISPATCH_QUEUE_SERIAL);

            AVCaptureVideoDataOutput * dataOutput = [[AVCaptureVideoDataOutput alloc] init];
            [dataOutput setAlwaysDiscardsLateVideoFrames:YES];
            [dataOutput setVideoSettings:@{(id)kCVPixelBufferPixelFormatTypeKey: @(kCVPixelFormatType_32BGRA)}];
            [dataOutput setSampleBufferDelegate:self queue:sampleBufferQueue];

            [_avSession addOutput:dataOutput];
            [_avSession commitConfiguration]; 
    } @catch (NSException *exception) {
        NSLog(@"%s - %@", __PRETTY_FUNCTION__, exception.description);
        return FALSE;
    } @finally {
        return TRUE;
    }

}

- (void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection
{
    CVPixelBufferRef pixelBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
    {
        size_t width = CVPixelBufferGetWidth(pixelBuffer);
        size_t height = CVPixelBufferGetHeight(pixelBuffer);

        CVMetalTextureRef texture = NULL;
        CVReturn status = CVMetalTextureCacheCreateTextureFromImage(kCFAllocatorDefault, _textureCache, pixelBuffer, NULL, MTLPixelFormatBGRA8Unorm, width, height, 0, &texture);
        if(status == kCVReturnSuccess)
        {
            _metalView.drawableSize = CGSizeMake(width, height);
            _texture = CVMetalTextureGetTexture(texture);
            _commandQueue = [_device newCommandQueue];
            CFRelease(texture);
        }
    }
}

- (void)drawInMTKView:(MTKView *)view {
    // creating command encoder
    if (_texture) {
        id<MTLCommandBuffer> commandBuffer = [_commandQueue commandBuffer];
        id<MTLTexture> drawingTexture = view.currentDrawable.texture;

        // set up and encode the filter
        MPSImageGaussianBlur *filter = [[MPSImageGaussianBlur alloc] initWithDevice:_device sigma:5];

        [filter encodeToCommandBuffer:commandBuffer sourceTexture:_texture destinationTexture:drawingTexture];

        // committing the drawing
        [commandBuffer presentDrawable:view.currentDrawable];
        [commandBuffer commit];
        _texture = nil;
    }
}

- (void)mtkView:(MTKView *)view drawableSizeWillChange:(CGSize)size {

}

@end
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