Akka streams by tcp

Here is the setup: I want to be able to send messages (jsons converted to bytestrings) from the publisher to the remote server subscriber via a tcp connection.
Ideally, the publisher will be an actor who will receive internal messages, queue them, and then transfer them to the subscribers server, unless, of course, there is a great demand. I realized that for this you need to expand the class ActorPublisherfor onNext()messages if necessary.
My problem is that so far I can just send (receive and decode correctly) one-time messages to the server, each time opening a new connection. I was not able to plunge into the akka document and be able to install the correct tcp Flowwith ActorPublisher.
Here is the publisher code:

def send(message: Message): Unit = {
    val system = Akka.system()
    implicit val sys = system

    import system.dispatcher

    implicit val materializer = ActorMaterializer()

    val address =     Play.current.configuration.getString("eventservice.location").getOrElse("localhost")
    val port = Play.current.configuration.getInt("eventservice.port").getOrElse(9000)

    /*** Try with actorPublisher ***/
    //val result = Source.actorPublisher[Message]    (Props[EventActor]).via(Flow[Message].map(Json.toJson(_).toString.map(ByteString(_))))

    /*** Try with actorRef ***/
    /*val source = Source.actorRef[Message](0, OverflowStrategy.fail).map(
  m => {
    Logger.info(s"Sending message: ${m.toString}")
    ByteString(Json.toJson(m).toString)
  }
)
    val ref = Flow[ByteString].via(Tcp().outgoingConnection(address, port)).to(Sink.ignore).runWith(source)*/

    val result = Source(Json.toJson(message).toString.map(ByteString(_))).
  via(Tcp().outgoingConnection(address, port)).
  runFold(ByteString.empty) { (acc, in) ⇒ acc ++ in }//Handle the future
}

, :

import akka.actor.Actor
import akka.stream.actor.ActorSubscriberMessage.{OnComplete, OnError}
import akka.stream.actor.{ActorPublisherMessage, ActorPublisher}

import models.events.Message

import play.api.Logger

import scala.collection.mutable

class EventActor extends Actor with ActorPublisher[Message] {
   import ActorPublisherMessage._
   var queue: mutable.Queue[Message] = mutable.Queue.empty

   def receive = {
      case m: Message =>
         Logger.info(s"EventActor - message received and queued: ${m.toString}")
         queue.enqueue(m)
         publish()

      case Request => publish()

      case Cancel =>
          Logger.info("EventActor - cancel message received")
          context.stop(self)

      case OnError(err: Exception) =>
          Logger.info("EventActor - error message received")
          onError(err)
          context.stop(self)

      case OnComplete =>
          Logger.info("EventActor - onComplete message received")
          onComplete()
          context.stop(self)
   }

    def publish() = {
     while (queue.nonEmpty && isActive && totalDemand > 0) {
     Logger.info("EventActor - message published")
     onNext(queue.dequeue())
   }
 }

, :

def connect(system: ActorSystem, address: String, port: Int): Unit = {
implicit val sys = system
import system.dispatcher
implicit val materializer = ActorMaterializer()

val handler = Sink.foreach[Tcp.IncomingConnection] { conn =>
  Logger.info("Event server connected to: " + conn.remoteAddress)
  // Get the ByteString flow and reconstruct the msg for handling and then output it back
  // that is how handleWith work apparently
  conn.handleWith(
    Flow[ByteString].fold(ByteString.empty)((acc, b) => acc ++ b).
      map(b => handleIncomingMessages(system, b.utf8String)).
      map(ByteString(_))
  )
}

val connections = Tcp().bind(address, port)
val binding = connections.to(handler).run()

binding.onComplete {
  case Success(b) =>
    Logger.info("Event server started, listening on: " + b.localAddress)
  case Failure(e) =>
    Logger.info(s"Event server could not bind to $address:$port: ${e.getMessage}")
    system.terminate()
}
}

.

+4
1

- . Akka . , Akka .

, Tcp. ActorSystem :

//this code is at top level of your application

implicit val actorSystem = ActorSystem()
implicit val actorMaterializer = ActorMaterializer()
import actorSystem.dispatcher

val host = Play.current.configuration.getString("eventservice.location").getOrElse("localhost")
val port    = Play.current.configuration.getInt("eventservice.port").getOrElse(9000)

val publishFlow = Tcp().outgoingConnection(host, port)

publishFlow Flow, ByteString, , ByteString , :

//  data to subscriber ----> publishFlow ----> data returned from subscriber

- . Source.actorRef "" ActorRef. Stream ActorRef :

//these values control the buffer
val bufferSize = 1024
val overflowStrategy = akka.stream.OverflowStrategy.dropHead

val messageSource = Source.actorRef[Message](bufferSize, overflowStrategy)

ByteString

val marshalFlow = 
  Flow[Message].map(message => ByteString(Json.toJson(message).toString))

, . , , :

val subscriberRef : ActorRef = messageSource.via(marshalFlow)
                                            .via(publishFlow)
                                            .runWith(Sink.ignore)     

, :

val message1 : Message = ???

subscriberRef ! message1

val message2 : Message = ???

subscriberRef ! message2
+2

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