Testing on Android GLSL

Recently, I ran into a compiler shader compilation error on certain devices (% 90 passed successfully when compiling)

  • What is the general approach for testing shaders?
  • Is there any service that can help compile shaders on different Android devices?
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I found such a tool from google on github shadercbut have not tried it yet

Updated

Finally, I used the tool glslValidateand wrotesimple gradle 'plugin'

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