I am trying to get real screen resolution (in pixels) in a Windows C ++ application. When the dpi setting changes, I get a virtual (adjusted) resolution instead of real. I tried using SetProcessDPIAware, SetProcessDpiAwareness (with all three enumerated values as arguments) and the true setting in the manifest. In all three cases, the code works fine (i.e., shows the real resolution) on my Windows 7 PC, but not in Win 10 (here it ignores the DPI Aware setting and returns the configured resolution).
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <winuser.h>
#include <VersionHelpers.h>
#include <ShellScalingAPI.h>
#include <stdlib.h>
#include <stdio.h>
int APIENTRY WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
char *cBuffer2 ;
cBuffer2 = (char *)malloc(3000) ;
if (IsWindowsVistaOrGreater())
{
int result = SetProcessDPIAware();
sprintf(cBuffer2,"SetProcessDPIAware() result: [%i]\n",result) ;
int height = GetSystemMetrics(SM_CYSCREEN);
int width = GetSystemMetrics(SM_CXSCREEN);
sprintf(cBuffer2,"%s#1:\nHeight: [%i]\nwidth: [%i]\n",cBuffer2,height,width) ;
HWND hwnd = (HWND)atoi(lpCmdLine) ;
HMONITOR monitor = MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST);
MONITORINFO info;
info.cbSize = sizeof(MONITORINFO);
GetMonitorInfo(monitor, &info);
int monitor_width = info.rcMonitor.right - info.rcMonitor.left;
int monitor_height = info.rcMonitor.bottom - info.rcMonitor.top;
sprintf(cBuffer2,"%s#2:\nHeight: [%i]\nwidth: [%i]\n",cBuffer2,monitor_height,monitor_width) ;
}
MessageBox(0,cBuffer2,"SHOWRES.EXE",MB_OK) ;
return 0 ;
}
I am trying to use a manifest of the following type:
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3" >
<asmv3:application>
<asmv3:windowsSettings xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">
<dpiAware>true</dpiAware>
</asmv3:windowsSettings>
</asmv3:application>
</assembly>
Any ideas?