All,
I work with SurfaceTexture in Android, but I can’t understand its API: getTransformMatrix (float [] mtx), the API document looks like this:
/** * Retrieve the 4x4 texture coordinate transform matrix associated with the texture image set by * the most recent call to updateTexImage. * * This transform matrix maps 2D homogeneous texture coordinates of the form (s, t, 0, 1) with s * and t in the inclusive range [0, 1] to the texture coordinate that should be used to sample * that location from the texture. Sampling the texture outside of the range of this transform * is undefined. * * The matrix is stored in column-major order so that it may be passed directly to OpenGL ES via * the glLoadMatrixf or glUniformMatrix4fv functions. * * @param mtx the array into which the 4x4 matrix will be stored. The array must have exactly * 16 elements. */
After reading this, I really don't know how to use it. I want to crop a texture image in a SurfaceTexture and provide a SurfaceTexture obj to an EGLSurface object.
For example, the original image is 320 * 720 (w * h), and I expect the new image to be 320 * 240 (w * h)
What should I do to achieve this function? Can the 4 * 4 matrix help me? What should I do with a 4 * 4 matrix?
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Grafika; ContinuousCaptureActivity.java, CameraCaptureActivity.java TextureMovieEncoder.java.
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