, GameBase::getGame.
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#include <iostream>
using namespace std;
struct M {
M() { cout << "M ctor" << endl; }
~M() { cout << "M dtor" << endl; }
};
struct C {
M m_;
C() { cout << "C ctor" << endl; throw exception(); }
~C() { cout << "C dtor" << endl; }
};
auto main() -> int {
try {
C c;
}
catch (exception& e) {
cout << e.what() << endl;
}
}
:
M ctor
C ctor
M dtor
std::exception
M m_ , unique_ptr shared_ptr ; :
#include <iostream>
#include <memory>
using namespace std;
struct M {
M() { cout << "M ctor" << endl; }
~M() { cout << "M dtor" << endl; }
};
struct C {
unique_ptr<M> m_;
C() : m_(new M()) { cout << "C ctor" << endl; throw exception(); }
~C() { cout << "C dtor" << endl; }
};
.