I am using Unity 5.3.3f1 Personal and I need to use the Unity Ping class ( http://docs.unity3d.com/ScriptReference/Ping.html ) in my code . Build and execute in the internal Unity Player ( http://i.stack.imgur.com/0kHmN.jpg ) is performed correctly. However, when I try to export this solution to WebGL, I get the following error:
"CS0246: Could not find the name or name of the Ping namespace. Are there any missing usage directives or assembly references?"
This is the C # source code with the corresponding Ping code:
using UnityEngine;
using System.Collections;
using System.Text;
using System.Collections.Generic;
using LitJson;
public class PingScript : MonoBehaviour
{
string Url = null, pingAddress = "192.168.0.180";
float pingStartTime;
void Start()
{
CheckServerIp();
if (Url == null)
{
pingAddress = "192.168.1.210";
CheckServerIp();
}
print(Url);
}
void Update()
{
if (Url != null)
{
}
}
void CheckServerIp()
{
bool internetPossiblyAvailable;
switch (Application.internetReachability)
{
case NetworkReachability.ReachableViaLocalAreaNetwork:
internetPossiblyAvailable = true;
break;
default:
internetPossiblyAvailable = false;
break;
}
if (!internetPossiblyAvailable)
{
Url = null;
}
Ping ping = new Ping(pingAddress);
pingStartTime = Time.time;
if (ping != null)
{
if (ping.isDone)
{
if (ping.time >= 0)
{
Url = "http://" + pingAddress + ":3200/api/pumpvalues";
}
}
}
}
}
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