I installed VisualStudio 2015, Xamarin and MonoGame 3.5. I am going to create an XNA application for Windows UWP, iOS and Android.
I have several XNA-based libraries ... and I need to create them for three target systems (Windows UWP, iOS and Android), but not create a library for Windows UWP. I tried to create MonoGame Windows 10 Universal Project, but such a project cannot be converted to create a DLL.
I also tried to create a project Class Library (Universal Windows), but then I was unable to add MonoGame.Frameworkto the links.
I have the same problem when creating MonoGame Android Project... there is no way to switch to the library project. The only MonoGame project that can be modified as a library project is MonoGame iOS Project.
However, how can I create an XNA-based class library (MonoGame) that will be used from UWP, iOS, and Android?
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