Pulsed push-button animated android

I am currently working with a voice recognition application, and I want my play / pause button to “pulse” when recording. Something like that: enter image description here

I tried to make ScaleAnimation by making a button, but, of course, it creates all the buttons.

   public static ObjectAnimator pulseAnimation(ImageView target){

    ObjectAnimator scaleDown = ObjectAnimator.ofPropertyValuesHolder(target,
            PropertyValuesHolder.ofFloat("scaleX", 1.1f),
            PropertyValuesHolder.ofFloat("scaleY", 1.1f));
    scaleDown.setDuration(310);
    scaleDown.setRepeatCount(ObjectAnimator.INFINITE);
    scaleDown.setRepeatMode(ObjectAnimator.REVERSE);

    return scaleDown;
}

So, the idea has achieved something similar, but only with alpha behind the actual button. I want to know if this can be done with alpha animation or something before adding a second “Alpha button” behind my button so that it starts to grow and achieve this effect.

Thank you so much in advance!

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1 answer

, ! onDraw , . . :

 @Override
protected void onDraw(Canvas canvas) {

    int w = getMeasuredWidth();
    int h = getMeasuredHeight();
    mCirclePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
    mCirclePaint.setColor(mColor);
    mBackgroundPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
    mBackgroundPaint.setColor(Util.adjustAlpha(mColor, 0.4f));
    //Draw circle
    canvas.drawCircle(w/2, h/2, MIN_RADIUS_VALUE , mCirclePaint);        
    if (mAnimationOn) {
        if (mRadius >= MAX_RADIUS_VALUE)
            mPaintGoBack = true;
        else if(mRadius <= MIN_RADIUS_VALUE)
            mPaintGoBack = false;
        //Draw pulsating shadow
        canvas.drawCircle(w / 2, h / 2, mRadius, mBackgroundPaint);
        mRadius = mPaintGoBack ? (mRadius - 0.5f) : (mRadius + 0.5f);
        invalidate();
    }

    super.onDraw(canvas);
}
 public void animateButton(boolean animate){
    if (!animate)
        mRadius = MIN_RADIUS_VALUE;
    mAnimationOn = animate;
    invalidate();
}
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