How to make leaderboards in Steamworks.NET?

I am trying to include leaderboards in my application (a game written in C # using SteamWorks.NET and based on XNA).

The pair is initialized correctly.

In gametart mode, I call:

SteamAPICall_t hSteamAPICall = SteamUserStats.FindLeaderboard("Most active beta testers");
leaderboard_BetaTesters_ResultFindLeaderboard = Callback<LeaderboardFindResult_t>.Create(OnLeaderboardFindResult_BetaTesters);

using

static private void OnLeaderboardFindResult_BetaTesters(LeaderboardFindResult_t pCallback)
{
// See if we encountered an error during the call
if (pCallback.m_bLeaderboardFound == 0)
  {
  Warning.Happened("Leaderboard could not be found / accessed");
  return;
  }
else
  {
  Write.Text("Steam leaderboad connected");
  }
  leaderboard_BetaTesters = pCallback.m_hSteamLeaderboard;
}

And in each call to Update () I:

if (SystemLogic.SteamInitSuccessul()) SteamAPI.RunCallbacks();

However, OnLeaderboardFindResult_BetaTesters is never called. What am I doing wrong?

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1 answer

I know this is an old problem, but now I have the same.

, Steam Unity Steamworks.NET. , Steamworks ++. ( Steamworks.NET , Steamworks ++, Steamworks ++, , )

, "CallResult < > " " < > ".

Unity SteamLeaderboard:

using UnityEngine;
using Steamworks;
using System.Collections;
using System.Threading;

public class SteamLeaderboards : MonoBehaviour
{
    private const string s_leaderboardName = "StoryMode";
    private const ELeaderboardUploadScoreMethod s_leaderboardMethod = ELeaderboardUploadScoreMethod.k_ELeaderboardUploadScoreMethodKeepBest;

    private static SteamLeaderboard_t s_currentLeaderboard;
    private static bool s_initialized = false;
    private static CallResult<LeaderboardFindResult_t> m_findResult = new CallResult<LeaderboardFindResult_t>();
    private static CallResult<LeaderboardScoreUploaded_t> m_uploadResult = new CallResult<LeaderboardScoreUploaded_t>();


    public static void UpdateScore(int score)
    {
        if (!s_initialized)
        {
            UnityEngine.Debug.Log("Can't upload to the leaderboard because isn't loadded yet");
        }
        else
        {
            UnityEngine.Debug.Log("uploading score(" + score + ") to steam leaderboard(" + s_leaderboardName + ")");
            SteamAPICall_t hSteamAPICall = SteamUserStats.UploadLeaderboardScore(s_currentLeaderboard, s_leaderboardMethod, score, null, 0);
            m_uploadResult.Set(hSteamAPICall, OnLeaderboardUploadResult);
        }
    }

    public static void Init()
    {
        SteamAPICall_t hSteamAPICall = SteamUserStats.FindLeaderboard(s_leaderboardName);
        m_findResult.Set(hSteamAPICall, OnLeaderboardFindResult);
        InitTimer();
    }

    static private void OnLeaderboardFindResult(LeaderboardFindResult_t pCallback, bool failure)
    {
        UnityEngine.Debug.Log("STEAM LEADERBOARDS: Found - " + pCallback.m_bLeaderboardFound + " leaderboardID - " + pCallback.m_hSteamLeaderboard.m_SteamLeaderboard);
        s_currentLeaderboard = pCallback.m_hSteamLeaderboard;
        s_initialized = true;
    }

    static private void OnLeaderboardUploadResult(LeaderboardScoreUploaded_t pCallback, bool failure)
    {
        UnityEngine.Debug.Log("STEAM LEADERBOARDS: failure - " + failure + " Completed - " + pCallback.m_bSuccess + " NewScore: " + pCallback.m_nGlobalRankNew + " Score " + pCallback.m_nScore + " HasChanged - " + pCallback.m_bScoreChanged);
    }



    private static Timer timer1; 
    public static void InitTimer()
    {
        timer1 = new Timer(timer1_Tick, null,0,1000);
    }

    private static void timer1_Tick(object state)
    {
        SteamAPI.RunCallbacks(); 
    }
}

* , , ,

** , Unity 4, Unity " " " x SteamAPI.RunCallbacks()"

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