How to create a watchOS workout app with audio feedback?

I am creating a very simple training application on WatchOS: one of its functions is to provide audio feedback during training. I can play the file when the display is on, but when the screen is dark, the watch does not play my file.

Can someone look through my quick code and help me figure out what I am missing?

Here is my Delegate.swift extension:

var audioPlayer = AVAudioPlayer()

class ExtensionDelegate: NSObject, WKExtensionDelegate {
    func applicationDidFinishLaunching() {
        let audioSession = AVAudioSession.sharedInstance()
        do {
            try audioSession.setCategory(AVAudioSessionCategoryAmbient, with: .duckOthers)
        } catch {
            print("audiosession cannot be set")
        }
        do { try audioSession.setActive(true) }
        catch {
            print ("audiosession cannot be activated")
        }

        let test = URL(fileURLWithPath: Bundle.main.path(forResource: "1", ofType: "m4a")!)
        try! audioPlayer = AVAudioPlayer(contentsOf: test)
        audioPlayer.prepareToPlay()
        audioPlayer.play()
    }

    func applicationDidBecomeActive() {
        // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
        do {
            try AVAudioSession.sharedInstance().setActive(true)
        } catch {
            print ("shared Instance could not be activated")
        }
    }

    func handle(_ backgroundTasks: Set<WKRefreshBackgroundTask>) {
        // Sent when the system needs to launch the application in the background to process tasks. Tasks arrive in a set, so loop through and process each one.
        for task : WKRefreshBackgroundTask in backgroundTasks {
            // Check the Class of each task to decide how to process it
            print ("received background tasks")
            if task is WKApplicationRefreshBackgroundTask {
                // Be sure to complete the background task once youre done.
                let backgroundTask : WKApplicationRefreshBackgroundTask = task as! WKApplicationRefreshBackgroundTask
                backgroundTask.setTaskCompleted()
            } else if task is WKSnapshotRefreshBackgroundTask {
                // Snapshot tasks have a unique completion call, make sure to set your expiration date
                let backgroundTask : WKSnapshotRefreshBackgroundTask = task as! WKSnapshotRefreshBackgroundTask
                backgroundTask.setTaskCompleted(restoredDefaultState: true, estimatedSnapshotExpiration: .distantFuture, userInfo: nil)
            } else if task is WKWatchConnectivityRefreshBackgroundTask {
                // Be sure to complete the background task once youre done.
                let backgroundTask : WKWatchConnectivityRefreshBackgroundTask = task as! WKWatchConnectivityRefreshBackgroundTask
                backgroundTask.setTaskCompleted()
            } else if task is WKURLSessionRefreshBackgroundTask {
                // Be sure to complete the background task once youre done.
                let backgroundTask : WKURLSessionRefreshBackgroundTask = task as! WKURLSessionRefreshBackgroundTask
                backgroundTask.setTaskCompleted()
            } else {
                // make sure to complete unhandled task types
                task.setTaskCompleted()
            }
        }
    }
}

And in InterfaceController.swift I call the function:

func startTimer() {
    // every 30 seconds
    print ("timer function started")    
    timer = Timer.scheduledTimer(withTimeInterval: 30.0, repeats: true) { [weak self] _ in
        print("play")
        audioPlayer.play()
    }
}
+6
source share
1 answer

, : , , AVAudioSessionCategoryPlayback, .

, , , : 10 Delegate.swift:

        try audioSession.setCategory(AVAudioSessionCategoryPlayback, with: .duckOthers)
+4

All Articles