I haven't done anything yet, but here is my best guess :-)
So, a content project type is a subproject for a standard XNA project that simply compiles game content (textures, sound, etc.) as an embedded compilation process, right?
Thus, I would suggest that there should be some link to the sub-project in the project file or the solution file, perhaps the best way would be to create a simple XMA project in C # or VB and look at the generated meta files (csproj, contentproj etc.)
Edit:
Oh, I suggest here that you manually create a contentproj file and insert the link, as soon as you know how they look, I assume that VS will then allow you to add, delete your content, etc.
Then the question simply arises as to how the compilation process of the XNA content pipeline starts, if it doesn’t “just happen”, which may be a question for marc hoffman and others.
Hope this helps a bit, this is just an assumption.
Glad to see you at StackOverFlow, by the way.
RGDS Tim Jarvis.
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