We are a team of programmer and designer, and we want to create an average java game that will play as an applet in a web browser. I (the programmer) have 3 years of general development experience, but I have not done game programming before.
We assume that:
We will determine the plot, storyline of the game, etc.
We will create a list of the resources (images) we need, that is, images of players, images of monsters, cities, buildings, trees, objects, etc. (We do not add any music / sound effects for now)
The designer will begin to create these images while I finish reading some of the game programming books that I bought. The designer will create the first city / level of the game, and then give me these images, I will start coding this first level, and he will start at the next level, and after 4-5 levels we will release v.1 games.
Question 1: Is this the correct methodology to use in this project?
Question 2: In what format should the developer create these images. Should they be .bmp, .jpeg or .gif files? And will he put all these images in one file or put each monster / object / building in his own file? The note; We are sticking to 2D now, not 3D.
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http://www.cs.chalmers.se/idc/ituniv/kurser/08/simul/
This is a link to the cool lectures of simulation engines at the Chalmers Univ in Gotembourg. Teacher as a game company and gave good lectures. Check out the slides that we had in the classes, maybe they will help you a little.