Tutorial for a tile scroller game?

Does anyone know a good resource or some pointers that can help me do scrolling based on fragments (descreet movement for a character) using the input buttons and moving boxes, etc. I am now focused on developing the C / C ++ console (after this project I can stop and make the material a little more graphic, also C / C ++). Something like the Super Serib Bros . I took a look at the SSB code and I have some idea of ​​how this works, since variable names are not particularly useful.

It seems to me that someone should have thought about their problem before. So, before I change my mind about reinventing the wheel, any tips?

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3 answers

You are probably best off joining one of the best-known game development groups, such as GameDev or DevMaster , as well as checking out Microsoft push content .

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I'm not sure how many resources you will find to create games, since most open source games develop their own tools, and commercial games keep their tools private.

I think the best strategy is to start from scratch using existing low-level libraries.

For C ++, I recommend using Box2d for physics and HGE for graphics. I also heard that the pygame python library is good, but I have not tried it myself.

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I use the RPG Maker editor / engine for fun in my free time. You can download the demo for free. This is a tile-based rpg engine and quite simple, but the engine is written in ruby ​​and can be viewed very easily.

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