This is an erlang problem, it seems. I have this code to test a client sending data written in ActionScript 3:
var socket:Socket=new Socket("localhost", 2345);
socket.addEventListener(Event.CONNECT, connected);
private function connected(event:Event):void {
socket.writeInt(12);
socket.writeInt(3);
socket.writeInt(6);
socket.writeInt(9);
socket.flush();
}
Then I have this small server written in Erlang:
start_nano_server() ->
{ok, Listen} = gen_tcp:listen(2345, [binary, {packet, 0},
{reuseaddr, true},
{active, true},
{packet_size, 128}]),
{ok, Socket} = gen_tcp:accept(Listen),
gen_tcp:close(Listen),
receive_data(Socket, []).
receive_data(Socket, SoFar) ->
receive
{tcp,Socket,Bin} ->
receive_data(Socket, [Bin|SoFar]);
{tcp_closed,Socket} ->
Bytes=list_to_binary(reverse(SoFar)),
io:format("~p~n",[Bytes])
end.
Now, no matter what I send from the client, I ALWAYS receive [<<0,0,0,4,0,0,0,32>>]
as an answer. I can try writing bytes to the socket directly instead of ints, and I get the same thing. I can write more or less data, the same result. UTF builds the same result. Even with "4" as the length of the packet header, I get the same consistent result [<<0,0,0,32>>]
. I do not understand what I am doing wrong here.