This sample does not fully correspond to your question, but may lead you in the right direction. In this example, the matrix is ββapplied to a raster image that is placed in perspective. If I compare your snippet, you set a political copoly, but it does not apply to the camera.
Bitmap bitmap2 = Bitmap.createBitmap(200, 200, Bitmap.Config.ARGB_8888); Canvas canvas2 = new Canvas(bitmap2); canvas2.drawColor(Color.WHITE); Paint rectPaint2 = new Paint(); rectPaint2.setColor(Color.GREEN); canvas2.drawRect(20, 20, 180, 180, rectPaint2); Matrix matrix2 = new Matrix(); float deform2 = 20f; float[] src2 = new float[] { 0, 0, bitmap2.getWidth(), 0, bitmap2.getWidth(), bitmap2.getHeight(), 0, bitmap2.getHeight() }; float[] dst2 = new float[] { 0, 0, bitmap2.getWidth() - deform2, deform2, bitmap2.getWidth() - deform2, bitmap2.getHeight() - deform2, 0, bitmap2.getHeight() }; matrix2.setPolyToPoly(src2, 0, dst2, 0, src2.length >> 1); Bitmap bMatrix2= Bitmap.createBitmap(bitmap2, 0, 0, bitmap2.getWidth(), bitmap2.getHeight(), matrix2, true); ImageView ivSecond = (ImageView) findViewById(R.id.ivSecond); ivSecond.setImageBitmap(bMatrix2);
Alex
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